A struct is a collection of fields.
type Person struct {
Name string
Age int
}
fmt.Println(Person{"Max", 23})
Struct fields can be accessed using a dot: max.Name
.
Access through pointers
max := Person{"Max", 25}
p := &max
fmt.Println(p.Name)
Overwriting values:
p := &max
p.Age = 26
Struct literals
type Point struct { X int Y int }
// Struct literal with field names
point := Point{X: 10, Y: 20}
// Struct literal without field names (order matters)
point := Point{10, 20}
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